transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100

label	S232

//head;S232_12wElCx
//head;@{FX323S232B
//head;@uFS232BM852AB
//head;@@FS232AEll_g܂͕یɁB
//head;@@FS232AEll_g܂͔،AɁB
//head;@ۑFȂB
//part
//xFS232@݂̊]
//Z[uF݂̊]
//part
//CGBB120a	//،AOρ

bgm	"bgm\bgm02.ogg",1569548

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b120b.png",0,0,100,100

wait	90

label	S232_01
scenetitle	"݂̊]"

@VBAݍC䏫l͎ԕv搶JO[Iǎԍ@CB
@
@
@

//part
//CGBB150a	//،AV䁞

@ԏB،ҖB
@

@BꓹleِnŊJ@CYYrnsB
@
@

se	"SE\00_\hA\`.ogg"

faceload	"chara\kasumi\s\kasumi.atlas",120,220,37,37
faceskin	""
faceanimation	"h"
faceaddanimation	"h2"

,KSM007897
uTT\ccccHccccv
@

//part
//CGBB130a	//،A`

@ꢍِ̒IrϋߍݏŐI،BJߍݏ˝ӓICoʓIB
@
@

@ߐ`I~B搶t،又Iߕ`{IؓB
@
@

//rd	//܂₩甲

se	"SE\00_\pG\Pā`P𔲂.ogg"

@ؓ풊BssÎbSDInB
@
@

windowclose
wait	30

transition	"parts\transition\1280x720\302.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100

wait	120

//part
//CGBB150a	//،AV䁞

wait	60

transition	"parts\transition\1280x720rev\302.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b150b.png",0,0,100,100

wait	120

,KSM007898
uTT\ccTTTTccccށv
@

،
uccccccccv

@@ÑҗOBꢘS_ђnÎC_sI\BI،ٓދNgB
@
@

//part
//CGBB140a	//،Aa

windowclose
wait	30

transition	"parts\transition\1280x720rev\216.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b140b.png",0,0,100,100

wait	72

،
uccccIHMYꟁC햂gIElmIccv
@
@

layerload	21,"chara\kasumi\m\kasumi.atlas",-63,389,75,75
layerskin	21,""
layeranimation	21,"y"
layeraddanimation	21,"y2"

layermove	21,30,0,389
layerfadein	21,30

wait	30

,KSM007899
uccꟁC꣐ށHTTށ@ݓIށC햂~gIamGccށv
@
@

@،ˑRobCpN|vdBŗꢓ^픇c~CێpŊœI]߈sZB
@
@

@ێߕ˓I_C^{`eǓ،藢B
@

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"ʏ"

,KSM007900
uVЋ搶IHꊁB߉ƌiM̏GIBeC`P\Dv
@
@

،
uBIzřߔꡁccIv
@

@ڌ|ߓ`PBmAs^]iX팩IȕGv`PB
@
@

@úIvIGiOځBzgI^C萨IlCȋyݓX܁AUIHƁB
@
@

@،唇˒mC\қeXHCƌihIl\OƐ@B҉籎Q^HsB
@
@

@PʓL_܌ЁBʈ󒅁gڎĘhgiʋchIBgihCzK\sAsꠁB
@
@

،
gCʋcIꟁccߌݗPvKHh
@

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"jw"

,KSM007901
gPlꏎONG\LƎtђ\җL~ݏ\h
@
@

@ꢉ񓚓k~BˑRsnK~B
@

،
gIcRҗL픃cch

layermove	21,12,0,389

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"tX"

layermovepass	21,7,12,0,364,12,0,389,12,0,364,12,0,389

,KSM007902
gꟁ\^IIEsꊁI،C}nsꠁIIv䍷sIߎIh
@
@

,KSM007903
gspcN楒n؊JIbC^IvꊁIӓs듞Ih
@
@

،
gʗꟁBk댯ꟁ@эwIb|Ȕ꣋h
@

،
gs߁B꣓gIC^앉SNIiꝁHh
@

,KSM007904
gIB琥ꡁcc䋎VyʊŊŁIh
@

windowclose
wait	30

transition	"parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	21

wait	90

//part
//CGBB162g	//Ԃ悤X_

wait	60

transition	"parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b120b.png",0,0,100,100

wait	90

se	"SE\00_\Gx[^[ExgRxA[\Gx[^[E`.ogg"

transition	"parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100

wait	90

bgm	"bgm\bgm05.ogg",608426

wait	60

transition	"parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b161g.png",0,0,100,100

wait	90

@IqƓIXҖvJBΉIVyߌoݏyHޗBcӈȗIoߌԁBʐ搶IvCҐꎟ߁B
@
@

layerload	21,"chara\ȂIW\M\h.png",0,621
layerfadein	21,30

ȂIW,S_TUYU000287
ucc@IVߘqCꟁv
@

،
uTBȔc~ARۊǗBR@ߘccꢁv
@
@

@cߍHSV،C䏗XssKߔc~o_BVyŒX͞NMCLvB
@

layerchange	21,"chara\ȂIW\M\΂.png"

ȂIW,S_TUYU000288
usI䔇XOVBחL聏CVyMv
@

layerload	19,"chara\kasumi\m\kasumi.atlas",-260,389,75,75
layerskin	19,""
layeranimation	19,"y"
layeraddanimation	19,"y2"
layerload	20,"chara\ȂIW\M\ʏ.png",260,621
layerfadein	19,30
layerfadein	20,30
layerfadeout	21,30

layermovepass	19,7,12,-260,364,12,-260,389,12,-260,364,12,-260,389

,KSM007905
uH^I^Iꝁޙ\䗈ꊁIv
@

layerchange	20,"chara\ȂIW\M\tX.png"

،
uIIHMYccꝁHI댯ꟁIʗv
@
@

@~HHBVyÎXVnI͞C_U[ӁB
@

@،及mCΔ틻ԉIsׁCʘVysƑICA\cc
@

،
uccccccccv

windowclose
wait	30

transition	"parts\transition\1280x720\078.png",120
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	19
layerrelease	20

wait	150

//part
//xFS232AEll
//Z[uFEll
//part
//CGBB112b	//]k̂񖳁

wait	60

transition	"parts\transition\1280x720\078.png",120
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b112b.png",0,0,100,100

wait	150

label	S232_02
scenetitle	"Ell"

@b񗈁B{V@BVZB ݈HXuIqvJƑOCƎt呁A嗹BODIúvtB
@
@

//part
//CGBB162g	//Ԃ悤X_

se	"SE\00_\\ˁETbV1`.ogg"

windowclose
wait	30

transition	"parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b162g.png",0,0,100,100

wait	90

wait	30

layerload	21,"chara\ȂIW\M\y.png",0,621
layerfadein	21,30

ȂIW,S_TUYU000289
uNCDvsIv

yEl,M_SNP000001
u吷搶CvᗹIv

@"吷搶"CRIqfI{BʘVtafVB
@

VlEl
uccccꋍDv

@ʔNytwkBIC_ʒ"VqOwqҍݍ\CݔF^I"IːCpnIL_B
@
@

@eޘaHޘԏ㉵BʎtuݗB
@

،
uccIv

@DB̒璴߈āB،œo_CNywkIoŐOsI}΁CᐺNF
@
@

VlEl
uߊC݁BNB܏\ҏoB粊paŁ\\v
@
@

@ߌꟃōݐFvOsCA꣑zœI߈әX@،WWzgG歁hCpUˁB
@
@

layerload	19,"chara\kasumi\m\kasumi.atlas",-260,389,75,75
layerskin	19,"Gv"
layeranimation	19,""
layeraddanimation	19,"2"
layerload	20,"chara\ȂIW\M\ʏ.png",260,621
layerfadein	19,30
layerfadein	20,30
layerfadeout	21,30

,KSM007906
u߁AߘccVyHccIꝁHv
@

layerchange	20,"chara\ȂIW\M\Lb.png"

ȂIW,S_TUYU000290
usBsIBdlꎊJBAꎏꓹJ锔jIHv
@
@

,KSM007907
uA@Bߓcc樉䗈ꝁHv
@
@

layerchange	20,"chara\ȂIW\M\΂.png"

ȂIW,S_TUYU000291
u~vs߁Ivo_\AAꎉƔf~v
@
@

layermove	19,6,-260,389

layerchange	19,"chara\kasumi\m\kasumi.atlas"
layeranimation	19,""
layeraddanimation	19,"2"

layermovepass	19,7,6,-260,364,6,-260,389

,KSM007908
uCHIcꉺ\CꎉƎSʋqlIcƊzꟁIҐܐŘIv
@
@

layerchange	20,"chara\ȂIW\M\y.png"

ȂIW,S_TUYU000292
u~ꟁBs֋XvBCB꣐SSOOI~v
@

layermove	19,9,-260,389

layerchange	19,"chara\kasumi\m\kasumi.atlas"
layeranimation	19,""
layeraddanimation	19,"2"

layermovepass	19,7,9,-235,389,18,-285,389,18,-235,389,18,-260,389

,KSM007909
uj\v

layerload	21,"chara\kasumi\l\kasumi.atlas",0,497,94,94
layerskin	21,"Gv"
layeranimation	21,"Lb"
layerfadeout	19,30
layerfadeout	20,30
layerfadein	21,30

@Z뛇ȋI~Bʚ뛇ȋIB̒ߌꢐgIߊCCcLsTA\
@

@ڒBN~ccI

layermovepass	21,7,12,0,478,12,0,497

wait	24

wait	30

layerchange	21,"chara\kasumi\l\kasumi.atlas"
layeranimation	21,""
layeraddanimation	21,"2"

,KSM007910
uIIIII~ccccIv

@ڒBlK݌nB```ss꓁ccI
@
@

،
uccfBvsL_lꟁHY\֋XIⓀ݋ꢗccv
@

VlEl,M_SNJN000001
uccOsAOsꋁBⓀݓsڏdؐiXICȎXkv
@
@

VlEl
uICNOyBꎘꠁH樔OCyDse՘MIꟁv
@
@

yEl
ucc{CBqlꡁv
@

VlEl
uꎉƓXsAӐؒiꝁIql{sZccIv
@

@OyuNvCVluvB|񔇔ʚCK݌nCzpoB
@
@

layerchange	21,"chara\kasumi\l\kasumi.atlas"
layeranimation	21,"tt"

,KSM007910
uIIIII`ccccIv

faceload	"chara\ȂIW\s\n[g.png",20,-90,75,75

ȂIW,S_TUYU000293
uǐؚv y`N楁IABʜρCؚZꎉƓIށv
@

,KSM007911
uIIIIccv

@Vv鶒nÑBcc
@

layermove	21,12,0,497

layerchange	21,"chara\kasumi\l\kasumi.atlas"
layeranimation	21,"ii"

layermovepass	21,7,12,-10,497,12,10,642,12,-10,787,12,10,1077

wait	48

se	"SE\00_\uE|\̂Ă`hThTb.ogg"

@IۍݒnB~݋ӁCl̒nB
@

,KSM007912
uscc^IssIΕsNVyI䑾ӖY`Iv
@
@

،
uꟁccIv

layerload	18,"chara\ȂIW\s\ʏ.png",537,377

layermove	18,30,487,377
layerfadein	18,30

wait	30

ȂIW,S_TUYU000294
uccIꎉƉҒvBꠏ؁Hv
@
@

،
uccTTBsvBꢑZzBVvꋔ'琫w'IpӁv
@

@~t]C\^ʑΐHޓIȁ\ݐ[ȁBLŎȒPCseiٖ@̉BAlIEB
@
@

@IqVv鶊΁BŗAz樉\uevB
@

@s͉[GCA،SOځBfʑRꗬlBIqVvOytᓪvӁB
@
@

layerchange	18,"chara\ȂIW\s\V{.png"

ȂIW,S_TUYU000295
uށCΕsZꟈNIꋓYϗv
@

yEl,M_SNP000002
uꖙXIbBD樌񔇏qwv

VlEl
uH瘢ꟁHIŗ˓ߏrYAz樉䊴Hv
@
@

@L񔇏qv̉IqVvIpSBsA䭉q{IC˕zNBs吴O[苉ߗCBꡁB
@
@

VlEl,M_SNJN000004
uccĐspbꝁIX粔jHI~qCˑRAz~Hv
@
@

layerload	21,"chara\kasumi\l\kasumi.atlas",0,583
layerskin	21,"Gv"
layeranimation	21,""
layeraddanimation	21,"2"

layermove	21,30,0,533
layerfadein	21,30

wait	30

,KSM007911
uIIIIccv

@xsobBA،s\ˋNVlAnUB
@
@

،
uGHOslAؕsHT\ؚGv
@

VlEl
uccc`vޕsߌؓIbNs\ꔓꠁv
@

VlEl
uAߍDIL""IIsߘqCr艺ʒuI""ꟁIv
@
@

،
u`ꟁ`OKOKCZOKv
@

@^ݐl͎ԓXwIΔbC،叴NqI~B
@

//part
//CGBB000a	//N~

windowclose

layerload	99,"bg\white.png",0,0,200,200
layermode	99,1
layerfadein	99,90
wait	90

bgm	"bgm\bgm07.ogg",557656

transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	18
layerrelease	21

layerfadeout	99,60

،
uTccIv

@CW_ccAݓߔVOC،cx^B
@

،n
{zᔯڗ́BĉcA\GNޗBpŐIuvcc
@
@

،n
BMcsL_sʁH
@

،n
๘B๘B๘ccꔁH䎩ȓIڗ́cc
@

//com;RF̑IA܂̏ݏꏊ肵܂B
//com;@@@Eg@@͕
//com;@@@@@@@@M043C𓥂
//com;@@@@@@@@M852A𓥂
//com;@@@@@@@@M854JŊc̋͂܂
//com;@@@EgȂ͔،A
//com;@@@@@@@@M043C𓥂܂Ȃ
//com;@@@@@@@@M852A𓥂܂Ȃ
//com;@@@@@@@@M854Ŋc̋̓X^x_

//og

I

//go S232AEll_g

//go S232AEll_g킸

addTextSelect	0,"g"
addTextSelect	1,"gȂ"
getSelect	sel
if sel=0 {
goto	S232_03
}

if sel=1 {
goto	S232_04
}


//ogȂ

//go S232AEll_g킸

goto	S232_04
//}

//part
//xFS232AEll_g

label	S232_03

،
uccccv

،n
ccIpڗ͊ŐIBLBꏗ͗ʐ䎩ȓIC^䗈I\́BpvYD㵜IcYB
@
@

s232_end2=1
//part
//CGBB162g	//Ԃ悤X_
@ssg_start
ssgalpha 50

bgm	"bgm\bgm10.ogg",321397

windowclose

SetBGEffectTime	60
SetBGWaitTime	90
bg	"bg\b162g.png",0,0,100,100

،
uccTIv

،n
yCÎccI

،n
ߘIƚ쐳sDӒnq{΁BvcޗuŐv͎Cm\Ōu}΁vꠁB
@
@

،
ucc⧁I<font size=+1>BBBꟁccI</font>v
@

se	"SE\10_\EiCt\Ŏa.ogg"

camerashake	30,1,40,40

flash

//dir;y@zAtHgグB

VlEl
ucc<font size=+1>HI</font>v
@

//dir;y@zAtHgグB

،n
zuv~B粓`IāB
@

se	"SE\00_\pG\Pā`P.ogg"

،
uccccāBꟁHv
@

se	"SE\SE09_02_YrV.ogg"

camerashake	30,2,8,8

VlEl
uccccxlIꠁ```v
@

bgm	"bgm\bgm02.ogg",1569548

،n
ŗsccvޗݓIbC˓ߋbm茴{{foBuxlIꠁ```vB
@
@

،n
Oy~tޏΒBΏەsCBVt|yIB
@
@

layerload	18,"chara\ȂIW\s\y.png",487,377
layerfadein	18,30

ȂIW,S_TUYU000296
uBޙށ`ŔIʁC؏q]v
@

@ssg_end

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	18

wait	90

goto	S232_05
bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	18

wait	90

//part
//xFS232AEll_g킸

bgm	"bgm\bgm07.ogg",557656

label	S232_04

،n
ccʑRssBIuƋKvBIڗ͛񏠐lVZCs~AI{B
@
@

،n
spBP\́BA~oؐ؊ŁB嫑RؕsDB
@

s232_end2=0
//part
//CGBB162g	//Ԃ悤X_

bgm	"bgm\bgm10.ogg",321397

windowclose
wait	30

transition	"parts\transition\1280x720\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b162g.png",0,0,100,100

wait	72

،
uccTIߛC㗹Iv
@

se	"SE\00_\pG\Pā`P𔲂.ogg"

،
uBꊁccIBꟁccIv
@

se	"SE\10_\EiCt\Ŏa.ogg"

camerashake	30,1,10,10

flash

،n
楁IQQNC䧁ccIQQ؊B@RBsBncΒJC݋N蛓IB
@
@

bgm	"bgm\bgm08.ogg",517726

،n
񔚔o΁B

VlEl,M_SNJN000006
uvIIC͟ꠓNFHH粏ꟁv
@
@

yEl
uꟁBH粏ٓÍ@ߍDHʑ吷搶ccv
@
@

layerload	21,"chara\ȂIW\M\ʏ.png",0,621
layerfadein	21,30

ȂIW,S_TUYU000297
usꊍsꊓNVCꎉƏAH粏ٚvv
@

،
uccccΕsZv

،n
Mꗹcc^sY픇ݐFՁB@䔇eՏ㓪Iѕa^v~cc@
@

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	21

wait	90

//part
//xFS232AEll_򍇗
//part
//CGBB000a	//N~

label	S232_05

،
uIccIv

@ڝޗcc

//part
//CGBB162g	//Ԃ悤X_

bgm	"bgm\bgm05.ogg",608426

windowclose

SetBGEffectTime	60
SetBGWaitTime	90
bg	"bg\b162g.png",0,0,100,100

@y᎞CIqVvߗ݋OB蒆cŕʓIn~B
@

layerload	21,"chara\ȂIW\M\ʏ.png",0,621
layerfadein	21,30

ȂIW,S_TUYU000298
uߐډ樘VqISBvLBRꟁCҐFw_ꊁށv
@

VlEl
ucccccIv

se	"SE\00_\pG\Pā`P𔲂.ogg"

layermove	21,36,0,621

layerchange	21,"chara\ȂIW\M\y.png"

layermovepass	21,7,36,30,621,72,-30,621,72,30,621,72,0,621

ȂIW,S_TUYU000299
u܁AAIŏv
@

se	"SE\10_\EiCt\Ŏa.ogg"

camerashake	30,1,10,10

VlEl
ucc\H\H<font size=+1>HI</font>v
@
@

//dir;y@zAtHgグB

،
u<font size=+1>HI</font>v

se	"SE\SE09_02_YrV.ogg"

camerashake	60,1,40,40

flash

//dir;y@zAtHgグB

@،aIĕs񎧓`aBSݘIqfg\ߔcيIncc
@
@

@䧁C䧁B䧁C䧁BŎӓI{CߎLB
@
@

@_ZB،ATssobCBL[tIoS΁B
@

yEl,M_SNP000004
us吷tC󓁖VꟁBIIŐ^vHv
@

ȂIW,S_TUYU000300
uB݊QsTCDvvƚꊁBv
@

@fNΒoM[tBl\I݊ߐ{Bڒu΋NB
@
@

layerchange	21,"chara\ȂIW\M\h.png"

ȂIW,S_TUYU000301
uCcvʐwՁIxBIv
@
@

yEl,M_SNP000005
uDIꎘJHꠁCIv

VlEl
uccIv
@

@DIVlW͓IBfaOh̎tCOlvSꏎhgBŗZIuVlPvB
@
@

@،CdVΘIqfONhӁB
@

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	21

wait	90

//part
//xFS232B݂̔
//Z[uF݂̔
//part
//CGBB120b	//،AOρ

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b120b.png",0,0,100,100

wait	90

label	S232_06
scenetitle	"݂̔"

@񒅋~C،AIKB

//part
//CGBB130b	//،A`

bgm	"bgm\bgm02.ogg",1569548

se	"SE\00_\hA\`.ogg"

windowclose
wait	30

transition	"parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b130b.png",0,0,100,100

wait	90

@i@CAo|ݒnB

layerload	21,"chara\kasumi\m\kasumi.atlas",0,389,75,75
layerskin	21,""
layeranimation	21,"VNVN"
layerfadein	21,30

layermovepass	21,7,12,-13,389,12,13,577,12,-13,765,12,13,1141

wait	48

S232_end3=1
se	"SE\00_\uE|\̂Ă`hThTb.ogg"

camerashake	30,1,20,20

,KSM007913
ujj\cc䑾志W ӖY`ߓWv
@

layerfadeout	21,30
،
umꟁBs߁CsDvBwh͒qxꊁv
@
@

//

//okmS232AEll_gnl	//܂ɐ
if s232_end2=1 {

layerload	21,"chara\kasumi\m\kasumi.atlas",0,326,75,75
layerskin	21,""
layeranimation	21,""
layeraddanimation	21,"2"

layermove	21,30,0,389
layerfadein	21,30

wait	30

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"y"
layeraddanimation	21,"y2"

,KSM007914
ub񗈁cc،I꣖瑾ꇊQꠁIR\ߎ펖I`CȒVˁIv
@
@

,KSM007915
uȁ\IHv

،
uށCꡁBAߘvCS~oꊁBQyʒuA\XIIv
@
@

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,""
layeraddanimation	21,"2"

,KSM007916
uꟁ\H꟟䗹CqIIBkҚ꣐VꡁIv
@

}
//okmS232AEll_g킸nl	//܂Ɏs
if s232_end2=0 {

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"VNVN"

،
us߁cc]ꟉBV_CҘAݘIqfNoNBv
@
@

layermove	21,30,0,389
layerfadein	21,30

wait	30

wait	30

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

,KSM007917
uccIB꣐̈ӓIꠁHח͍ˁccv
@
@

،
uꟕsv

@嫑R{ӁCA݉ŗm\ǁ\哮KsIB
@

@VB꓁I둁ߕslCLߔIqfI~𐬙{SꏎhgB
@
@

}

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	21

wait	90

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b130b.png",0,0,100,100
layerload	21,"chara\kasumi\m\kasumi.atlas",0,389,75,75
layerskin	21,""
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

wait	90

@DꊍDꊁB~e׎C@āBB
@

se	"SE\00_\pG\Pā`P.ogg"

،
u߈әXHVOߞ哾ǉUHv
@

layermove	21,12,0,389

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,""
layeraddanimation	21,"2"

layermovepass	21,7,12,0,364,12,0,389,12,0,364,12,0,389

,KSM007918
ussIpߑꠁHa~vp߈ꎟCAK{Vۗ{BۑIIv
@
@

،
uҗLKHۊǓIs\樛{ꟁccv
@

//

//okmS232AEll_gnl	//܂ɐ
if s232_end2=1 {

،
u߁cc꣉ƓXHv

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

,KSM007919
uIcsz樘VyБSBwZꠁCΖяBv
@

،
usBwՐsҔ\hpBv

@c~CA]ړwZcc
@

}
//okmS232AEll_g킸nl	//܂Ɏs
if s232_end2=0 {

،
uDBAԉꠁ\粏C꣗ۗ{Bv
@

@gΘߏˑʁBc~CAݔ،AƁcc
@

}

bgm	""

windowclose
wait	30

transition	"parts\transition\1280x720\046.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	21

wait	120

//ACLb`_Ԃ悤X{ȂIW
//t@CGh
@missionstatus_success
return

//part



//com;RFmS232Bn
//com;@@@𓥂łȂ΁Ãx
//com;@@@mM043Cn
//com;@@@̓XLbvAƂłB
//

//okmS232Bnl

//go M043D


//}

V

//com;RFES232A ł̑IŎs
//com;@@@邢
//com;@@@ES232iTu~bVĵ̂X[
//com;@@@Ƃɂ
//com;@@@mS232AEll_gn
//com;@@@𓥂łȂ΁Ãx
//com;@@@mM043Cn
//com;@@@̓XLbvAƂłB
//

//okmmS232AEll_gnl

//go M043D


//}

windowclose
